MYSTIC WILLOW RCC Author Unknown The Mystic Willow is the layman's term for a tree of immense magical power. Many theories exist about the origin of the tree, the most common being that the tree is the physical manifestation of a creature existing past the Astral Plane, or that it is another supernatural being. There are also local myths about the origin of Mystic Willows (ie, a town may think a person was once so sad, they turned into a magical tree). It is important to note that Mystic Willows are created good, with all intent to make people happy, but, if they are around one being for a long period of time, the Mystic Willow will take on that being's personality. If someone who delights in pain lives near a Mystic Willow, the Willow too will delight in pain. The Mystic Willow looks like a giant shell of golden needles, some big, some small, from the outside. If the Willow doesn't like someone, it's quills become energized with a type of static electricity, which draws them toward the person, even when the quills aren't shot out. This is usually used as a warning of when the tree is nervous, and is not necessarily a hostile act. This always happens toward supernatural creatures, good or bad, and prevents them from touching the tree. If the tree approves of a person, it's branches will part, like curtains, and the person can enter the Mystic Willows. Inside the Willow's curtain of needles is an open area with a carpet of green moss, a web of light brown branches overhead, and a shimmering silver trunk, about 5 feet in diameter. The Tree needs a PPE rich environment (Earth's normal environment is enough), some sun, and a lot of water. They are usually found up north, near a lake in Minnesota. Though they could live south of Ohio, they have not been found there. Height: 20' tall + 1'/10 years (above ground) Radius: 12' branch radius + 1'/10 years Alignment: Normally Good IQ: About 5 + 1/20 years MDC: Trunk: 3d6 * 10 + 10/10 years Branch: 3d6 + 2/10 years Leaf: 1 Awe Factor: 15 PPE: 6d6 * 10 + 50 / 10 years Natural Abilities: Has 2 types of leaves - QUILLS: 3" needles covered with a wet, slippery oil. Naturally attracted to Supernatural creatures and anyone the tree wants to attack (SEE ABOVE). The quills can be shot out 40 feet, as many as 20 per action, they have +2 to hit against Supernatural creatures, and act as wood against Vampires and similar creatures, doing 1d6 MDC each. Fruit: 1 foot by 1 inch Bananas, that's it, just normal bananas OK? Not Supernatural or nuthin' Just like any other Bananas OK? Moss: The carpet of moss under the tree is actually part of the tree. It can be squeezed for water (Moss-water, mm-mm good), and releases a low altitude gas that acts as the psychic power Induce Sleep. This gas covers the floor of the tree, up to 2 feet up. Makes small animals and anyone who lies down tired. Gift: The tree has gifts it can bestow to people, if it wants (see below). Combat: 4 attacks + 1/50 years. Shoots Quills (SEE ABOVE), also PPE Shock, goes out 100 feet, 2d6 MDC, Paralyze Shock 75 feet - Save vs Fairy Magic (16) or be Paralyzed for 1d6 melee. If over 50 years, the tree can cause Lay Line Storm (See ATLANTIS book), 1000' radius if not near Lay Line otherwise normal. NOTE: if someone is attacking the tree from inside, EVERYTHING is doubled for the tree (Bonuses, damage caused by & done to tree, attacks, etc.) Bonuses: +5 vs Magic, Natural kinship with animals, Immune to Normal Fire, Cold, Poison, Gas. 1/2 Damage from other fire, cold and Supernatural creatures. Penalty: NO DODGE OR PARRY! (It's a tree.) Magic: Globe of Daylight (inside tree only), Concealment, Energy Field, Call Lightning, Heal, Control Plants + 1 spell / 10 years. Psionics: Telepathy, Empathy (NOTE: Telepathy and Empathy are constant and automatic, it is how the tree "Sees", and can penetrate Power Armor, but NOT Mind Block.) Gifts Gifts are what the Mystic Willow gives to people who have helped it a great deal, or it likes for some other reason. They are difficult to make, and the tree must go dormant for a few days, and can only make 1 gift at a time. The user of a gift need not be Psychic or Man of Magic. All abilities go by the user's abilities. They use the user's ISP or PPE, and level to determine their power. All items have 10 MDC for every day of the tree's dormancy, unless otherwise noted. They can regenerate within 24 hours, if they have any MDC left. Quill Ring: This is a simple thin wood branch twisted into a ring. With it comes 4 quills. The ring gives telekinetic control over the quills, as Super Telekinesis. One quill per level can be manipulated, using the wearer's ISP. Dormancy: 1 day Friendship Amulet: This is the most basic gift. It is a wood knot that is recognizable to all Mystic Willows, and anyone with Mystic Herbology. The Willows will treat the wearer as a friend. The wearer also has a kinship with animals (like a Psi-Stalker) and Empathy. Dormancy: 1 hour Cudgel: This is a wooden club, given to great defenders of a tree. It can become a Psi-Cudgel (Psi-Sword), and lets the user cast Armor of Ithan. Dormancy: 2d4 days. Moss Sandal: The moss can either form a shoe, or cover an existing shoe. It gives the wearer +20% prowl, and +5 speed while worn. Dormancy: 1 day Needle Cloak: This is a cloak made of the tree's quill, over a moss base. It gives the wearer Chameleon, Armor of Ithan, Charismatic Aura, +1d6 PB, and acts as a Quill Ring with 100 Quills. NOTE: It is too big and clumsy to be used as a shield, it only blocks attacks from the back. Dormancy: 2d6 days Dress of the Thief: This is not necessarily a dress, but armor or clothes covered in Moss. This gives FREE Chameleon, and Create Chloroform (quick evaporating sleep liquid used in movies, save: Non-Lethal Drug 16), and gives the wearer the ability to use: Simple Invisibility, Mind Block, Globe of Silence (4' radius), Armor of Ithan, Empathy. The Moss only has 20 MDC, which is added to all armor, but it can regenerate in one hour. Dormancy: 3d6 days Knowledge Staff: This gift is normally given by old trees to mages and scholars. It is a 6 foot, gnarled, knotted staff. It can be used as a symbiotic bank. It will form a psychic bond with whoever it was made for, and that person need only touch it to put in or take out PPE and information. The most PPE the staff can hold is half the tree's PPE, and can NOT regenerate PPE. The user can store one spell per 10 years of the tree in the staff by spending the PPE needed for the spell, and then can cast that spell in half the time. This spell can be used as long as the user has enough PPE, or until the user erases the spell from the staff to download another spell into the staff. Only spells, not Rituals can be put into the Staff. Dormancy: 2d6 days. There are rumors of other gifts, so use your imagination. One rumor especially is that of a Supernatural Creature with silver skin somehow linked to the trees. These creatures appear as every type of DB, only with silver skin, and are great travelers of the dimensions. -------------------------------