*NEW SKILLS* HIDE: 30% + 5% per level (Rogue,Espionage) -Hide user of skill, vehicles,small biuldings, etc. . . -All enviroment skill ( uses camouflage, etc. . .) -Succesful roll: Hidden ; Unsuccessful roll: Roll again -Detect Concealment will reveal hidden objects TAME ANIMAL: 25%/ 30% + 5% per level (Wilderness) -First percentile: Capture roll -Second percentile: Tame/train roll -Capture &/or tame creatures with animal intelligence( 6 or below) -Time Requirements: 1D4 weeks + 1 week per IQ point -Skill Requirements: Track or Track Animal, Ride Animal( if to be ridden), & language to which it will respond HORSEMANSHIP = RIDE CREATURE/ ANIMAL WP:SHIELD: ( Weapon Proficiencies ) - +1 Parry with shield at levels: 1,3,5,10, and 15 WP: PAIRED WEAPONS ( Weapon Proficiencies ) - Use normal Paired Weapons information LORE: ANIMAL: 25 + 5% per level ( Technical ) -Can ID species and races of animals, but not monsters. LORE:MAGIC: 10% + 5% per level ( Technical ) - Can ID magic symbols, rune items, etc. . . - Cannot ID Level of magic, but can ID type by effect LORE:TECHNOLOGY: 40% + 5% per level ( Technical ) -Can ID type, name, company of equipment -Can estimate value of equipment -Does not include ancient weapons, does include vibro-blades, nuero-maces, etc. . . PERCEPTION: (IQ + 20%) + 5% per level ( Espionage ) -Can be used for a variety of purposes( GMs use your imagination) -EXAMPLE: -PCs are in a large warehouse, tracking something. The thing makes a noise in a corner. -Roll Percentile: Fail: Unsure where noise came from : Success: Knows where noise came from -Succes; Roll Detect Conceal to find thing ( if hiding) *NOTE*: Everyone could have Percetion at % = IQ