Got this from Morph's R***S Page a few months back: Halflings RCC
(I made a few changes to eliminate references of that other Palladium 
Game, but I don't think I got rid of all.  If anyone wants the original, 
it is either still at Morph's page, or mail me)

  Halflings
are a race of short humanoids common to many worlds of magic (though not
the Palladium world). They are sometimes confused for faerie folk or
dwarves, but they are not related to either race. In fact, they appear to
be closely related to humans. The main differences are in the little
people's height (averaging about three feet tall), but several strains of
halflings also have pointed ears, larger and hairier feet, and little or
no facial hair.  In many of the worlds they inhabit, halflings keep to
themselves, rarely meddling in the affairs of the taller and more
power-hungry races. These little people are content to live simple lives
as farmers and peasants, often surviving and prospering while other races
wear themselves out with struggles for power and glory. These halflings
are generally friendly, hospitable, comfort-loving people with great
respect for laws and morals. In some dimensions, they are held in contempt
by the other, stronger races. In fact, on some of these worlds, halflings
are considered little more than petty vagabonds and thieves. The rulers of
other worlds use halflings mostly as slaves. These halflings tend to be
roguish, furtive scavengers.  Regardless of their status on their
homeworlds, most of them do not consciously seek adventure or power,
accepting their lot in life.  Other races, especially humans and the gruff
dwarves, think of halflings as soft, puny, and unimportant, but they are
often tougher and more determined than they appear. They often learn how
to circumvent their small size, or even turn it into an asset. Even the
smallest and most comfort-loving halfling can turn into a resilient,
clever, and capable adventurer -- if they have to.  

Alignment: any, butusually good or unprincipled: even a halfling thief tends
to be selfish rather than evil. 

Attributes: IQ 3D6
ME 3D6
MA 2D6
PS 2D6+3
PP 4D6
PE 4D6
PB 3D6
Spd 3D6
PPE: 3D6
HP: Standard.
Psionics: Standard.
Life Span: Varies, usually around 110 years
Penalties: Due to their size, may not use large weapons: they are 
restricted to small and medium sized ancient weapons, such as short 
swords and short bows. Their size also causes many other 
races to act condescending towards Halflings, or ignore them altogether. 
This can be an advantage or a disadvantage, depending on how the 
character uses it.
Magic: no natural abilities, and rarely study it.
Natural Abilities: - high physical prowess and physical endurance: many 
races are surprised at how resilient a halfling can be.
- keen eyesight and hearing
- +2 to dodge attacks from large creatures (Wolfen size or 
larger)
- +1 to strike with slings, bows, and thrown weapons, due to years of
 tradition with such weapons.
-+1 to initiative
- can "freeze" : by remaining totally motionless, the
Halfling may hide at +20% to his or her prowl skill
- +20% on prowl andcook, +10% to rogue skills other than computer hacking,
 +10% to escape artist
 Skills of note: speak native language at 95% (60% are also
literate), speak one other language (usually an elven or human tongue) at
75%, WP Archery/Targeting, Prowl +20% and Cook +20%.
Enemies: usuallyGoblins, Orcs, and the like. They tend to distrust Giants
 and other bigfolk.
Allies: generally, Gnomes, Dwarves, Elves, and Humans are preferred.
Height: 2'6" + 3D6 inches
Weight: 80 to 120 pounds: tend to be stocky or overweight (Halflings like
to eat seven meals per day, when they can, but can survive on a loaf of
bread and a bottle of water for days when they have to.)
 OCC's:Palladium-type fantasy worlds: Any but magic users (not including mind
mages and clergy) or longbowman (too short).Halfling adventurers are
relatively uncommon: they usually get swept up by adventure, rather than
seek it. They also tend towards scholarly classes rather than men-at-arms,
but halfling warriors can be surprisingly effective (especially since
their opponents don't expect them to be.) The most attractive OCC's would
be ranger/wilderness scout, thief/city rat, soldier/headhunter,
healer/body fixer, scholar/rogue scholar, and vagabond/peasant farmer. The
truly noble and adventurous ones (generally seen as unbalanced by other
halflings) will gravitate towards cyber-knight or paladin (riding ponies
rather than horses, of course). These tend to see themselves as protectors
of their people and of innocents everywhere. 

This character race for R***s or other
Palladium RPG's was created by Dan MacQueen
(dmacquee@gpu.srv.ualberta.ca).