---------------------------- Magic Coins Coins of Light: When struck against something (or plucked with a finger), the coin gives off lightfor either 5 seconds, 5 minutes, or 1 hour, depending on its type. The 5 second type has a raisedemblem of the lower case v on it, the 5 minute variety has a capital, roman numeral V, and the 1 hour kind has a roman numeral for one. These coins were developed for the personal army of a wizard in the Eastern Territory. They are still found primarily in the Eastern Territory, though some are sold in marketplaces in other lands. ------------------ Lightning Coin: One side is marked with the emblem of a lighting bolt. When the command word is spoken, the marked side is to be pointed at an enemy, and a lightning bolt strikes the target for 3d6 damage. The coin melts after use. -------------- Smoke Coin: When thrown down, the coin dissolves into a mass of smoke, 30'x30'x30'. ------------------- Exploding Coin: A large gold coin, this coin explodes when thrown down. Damage is 4d6 to all in an 8 foot radius. An amusing story is how my players reacted when they were being chased by a group of mercenaries, who had a batch of these coins. They chased off most of the mercenaries, but not before being surprised by a few of the Exploding and Lightning Coins. They captate him. One of the players was fascinated with the Coins, but grabbed the wrong pouch off the soldier--the player had a grabbed the mercenary's purse, full of actual coins. The mercenary couldn't understand why this outlaw was giving him such a hard time about his money! The encounter ended with the poor mercenary still tied to a tree, watching helplessly as the outlaw threw his week's pay at him, coin by coin, waiting for some type of magical effect. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nate Trier - IAmI IAmNate@strauss.udel.edu