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Magic Coins
Coins of Light:
When struck against something (or plucked with a finger), the coin
gives off lightfor either 5 seconds, 5 minutes, or 1 hour, depending
on its type. The 5 second type has a raisedemblem of the lower
case v on it, the 5 minute variety has a capital, roman numeral V,
and the 1 hour kind has a roman numeral for one.
These coins were developed for the personal army of a wizard in
the Eastern Territory. They are still found primarily in the Eastern
Territory, though some are sold in marketplaces in other lands.
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Lightning Coin:
One side is marked with the emblem of a lighting bolt.
When the command word is spoken, the marked side is to be pointed
at an enemy, and a lightning bolt strikes the target for 3d6 damage.
The coin melts after use.
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Smoke Coin:
When thrown down, the coin dissolves into a mass of smoke,
30'x30'x30'.
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Exploding Coin:
A large gold coin, this coin explodes when thrown down. Damage
is 4d6 to all in an 8 foot radius.
An amusing story is how my players reacted when they were being
chased by a group of mercenaries, who had a batch of these coins.
They chased off most of the mercenaries, but not before being
surprised by a few of the Exploding and Lightning Coins. They captate
him. One of the players was fascinated with the Coins, but grabbed the
wrong pouch off the soldier--the player had a grabbed the mercenary's
purse, full of actual coins. The mercenary couldn't understand why this
outlaw was giving him such a hard time about his money! The encounter
ended with the poor mercenary still tied to a tree, watching helplessly as
the outlaw threw his week's pay at him, coin by coin, waiting for some
type of magical effect.
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Nate Trier - IAmI
IAmNate@strauss.udel.edu