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Magic Coins

Coins of Light: 
When struck against something (or plucked with a finger), the coin 
gives off lightfor either 5 seconds, 5 minutes, or 1 hour, depending 
on its type.  The 5 second type has a raisedemblem of the lower 
case v on it, the 5 minute variety has a capital, roman numeral V,
 and the 1 hour kind has a roman numeral for one.

     These coins were developed for the personal army of a wizard in 
the Eastern Territory. They are still found primarily in the Eastern 
Territory, though some are sold in marketplaces in other lands.

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Lightning Coin: 
One side is marked with the emblem of a lighting bolt.  
When the command word is spoken, the marked side is to be pointed 
at an enemy, and a lightning bolt strikes the target for 3d6 damage.  
The coin melts after use.

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Smoke Coin: 
When thrown down, the coin dissolves into a mass of smoke, 
30'x30'x30'.

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Exploding Coin: 
A large gold coin, this coin explodes when thrown down.  Damage 
is 4d6 to all in an 8 foot radius.

     An amusing story is how my players reacted when they were being 
chased by a group of mercenaries, who had a batch of these coins.  
They chased off most of the mercenaries, but not before being 
surprised by a few of the Exploding and Lightning Coins.  They captate 
him.  One of the players was fascinated with the Coins, but grabbed the 
wrong pouch off the soldier--the player had a grabbed the mercenary's 
purse, full of actual coins.  The mercenary couldn't understand why this 
outlaw was giving him such a hard time about his money!  The encounter 
ended with the poor mercenary still tied to a tree, watching helplessly as 
the outlaw threw his week's pay at him, coin by coin, waiting for some 
type of magical effect.

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                Nate Trier - IAmI
IAmNate@strauss.udel.edu